Hey everyone! Really big update dropping today. Everyone needs to be on the most current version of the game, so update before you play.
We are releasing a new task for Engineers, the Radiation Room. Available only after Energy Room is repaired, it is a highly risky and dangerous task that quickly drains health of aliens and astronauts in the tube. After it is complete, a consumable grenade is unlocked in the Armory, which hurts Aliens and Astronauts, and the Nest is radiated as well, hurting astronauts or aliens who fly through. The alien is immune while evolving, but will take a bit of damage on the way out. Radiation will receive balance tweaks as we observe how it performs at all skill levels.
A very visible change is the wardrobe and alien selection UI. We have for a long time suffered from success with having too many helmets, chestpieces, and legs, which, when we began, we had no idea would evolve into so many options. The new UI groups each item into Suits, but you can still mix and match pieces like always.
In addition, Alien stats are shown when customizing or selecting your alien evolution. Our new system paves the way to easily add more alien evolutions.
Other changes and bugfixes
Collision added to vents for Alien leech, making it harder to throw them out of the map
Fixed alien cosmetics not displaying
Fixed astronaut cosmetics requiring multiple swaps to update
A substantial reduction in crash rate
Research room tube now shows the alien evolution chosen at match start
In addition to Choir, we're working on another new Alien Evolution at the same time, the Manta. It's a logical step up from the Larva, keeping the Cloak while becoming more lethal. It has a more powerful cloak that only drains energy while moving, though that drain is more intense. This makes it a stealthy sniper, fragile but deadly.
Stay tuned, since we'll be unveiling more about Choir soon as well.